Previously, I wrote down my guesstimates how much One variant is more complex than Classical Chess, turns out a lot. Now, it's time to do the same for new, simplified variants. I'll do just Classical Chess 26, smaller variants are of lesser interest here. As for Croatian Ties variants, I haven't yet got around how to calculate complexity factor due to increased mobility; so, using previous method Croatian Ties variants would have exactly the same complexity as their Classical Chess counterparts, which doesn't feel right, but it is what it is.
If you haven't already, read blog post linked above; it explains how complexity factors are calculated, and why. So, let's start with size:
Next, it's total number of pieces on the chessboards:
There are no new pieces, so complexity factor for different types of pieces is one:
The same applies to Croatian Ties variants, since every Knight is replaced by Pegasus, so there are the same number of different types of pieces.
There are also no new interactions, so complexity factor also goes to one (this one too applies to Croatian Chess variants):
Our complexity is then defined as a product of all factors calculated above:
This is complexity scaling factor of regular games from Classical Chess into Classical Chess 26 variant, i.e. all games should be 7.314 times longer. For instance, the longest recorded tournament game was 538 moves (269 FIDE moves, aka cycles), which turns into 3835 moves (1968 cycles) for Classical Chess 26 variant. Average on-line match lasts about 80 moves (40 cycles), in Classical Chess 26 variant that would become 585 moves (292.5 cycles). Average tournament match lasts about 88 moves (44 cycles), which becomes 644 moves (322 cycles).
The same, however, does not apply when calculating maximal possible game length, because players will try to maximize each and every metrics available to prolong the game. So, for maximum game length we have to calculate linear scaling factors; for chessboard sizes factor becomes:
Next, for total number of pieces on the chessboards we have:
Complexity number for different types of pieces is still one:
Finally, complexity factor for number of different interactions is also one:
Taken together, our complexity becomes:
This is scaling factor for the longest possible games, i.e. the longest games should be 34.33 times longer in Classical Chess 26 variant compared to Classical Chess. For instance, previously mentioned 11797 moves (5898.5 cycles) game as the longest possible with 50-cycle rule in Classical Chess 26 variant becomes 404,968 moves (202,484 cycles) game. Even longer 17697 moves (8848.5 cycles) game with 75-cycle rule in Classical Chess 26 variant turns into 607,505 moves (303,752.5 cycles) game.
These doesn't appear to be large numbers, if you recall estimates for One variant, but should not be underestimated; even "just" 7.314 times increase in complexity results in some prolonged games, especially if increase in complexity is allowed to also translate into longer time allowance per turn. So, 15 seconds per player's turn in bullet game now becomes approx. 110 seconds per turn; given that average Classical Chess 26 game length would be 585 turns, it would last for approx. 17,834 hours of gameplay time; or, 2.23 days if we assume 8-hour gameplay in a day. If we don't increase time allowance per turn, 15 second per turn bullet game would take approx. 2.438 hours of gameplay time.
In short, new Classical Chess variants does pose a challange, even if only just by scaling up. Croatian Ties builds more on top of that challenge, by replacing Knights with more mobile siblings, and also allowing Pawns to move sideways, which throws off known gameplay patterns, tactics.