I made two relatively small changes to Serpent, namely now it can displace pieces in its path. This is similar to Shaman, but without the need to be bothered with super-special, secondary movement. Given that Serpent's meandering movement lends itself nicely against opponent's Pawn structures, this might also help break those fortifications, even without capturing anything.
Another change is that I finally extended the range of a Serpent, it can now do up to 16 steps, up from 9 steps. I'm still not completely satisfied with Serpent's design. Issue I have is with arbitrary limit which has to be put onto Serpent, otherwise it would be able to loop forever, and build infinite momentum. Either I'll make loops illegal, or straighten Serpent's path in some capacity. Although, having a piece preloaded with Bongcloud-level of pure, unadultered fun is not below me.
I won't be updating the book just yet, these changes are too small to warrant that, especially because I plan to do larger changes in the immediate future. One planned change is to move divergence from Wave onto Shaman, Wave would stay transparent. Obviously, this means moving all divergence sections into Conquest of Tlalocan variant, and redo all the examples, and reword all the texts. Not difficult, just physically large change.
One other change I was thinking about was to change how Monolith moves. Currently, it has uninspired, fidgety, but still unrewarding pathing. I was thinking about changing it into accelerating Centaur, with each jump longer than previous one, preferably without an arbitrary limit to its movement. Obviously, each step has to be chosen independently from any previous choice; problem is that might turn Monolith into super-duper OP Centaur, which can reach any single field from any position on a chessboard. This is not good, even if Monolith cannot interact with any piece, so I'll try to find something more reasonable.
One crazy possibility is to limit Monolith to the number of Pawns a player posses. For instance, if light player has 5 Pawns, Monolith moved by light player can do only up to 5 steps. This also fits nicely into gameplay; at the beginning Monoliths can do a lot of steps, but are cramped on board, as game progresses Monoliths are not so confined by sheer number of pieces, but are limited by number of Pawns still on board.
And last (but not least), there is a common, recurring task; that is to sit down, and reread last two variants, and simplify (or, at least, clarify descriptions of) syzygy, and other rules regarding Monolith, and Starchild. I don't like it, but those needs to be done, to be able to hold all rules in ones head at the same time.
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